Digital audio
Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit resolution. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s.
In a digital audio system, an analog electrical signal representing the sound is converted with an analog-to-digital converter (ADC) into a digital signal, typically using pulse-code modulation (PCM). This digital signal can then be recorded, edited, modified, and copied using computers, audio playback machines, and other digital tools. For playback, a digital-to-analog converter (DAC) performs the reverse process, converting a digital signal back into an analog signal, which is then sent through an audio power amplifier and ultimately to a loudspeaker.
Digital audio systems may include compression, storage, processing, and transmission components. Conversion to a digital format allows convenient manipulation, storage, transmission, and retrieval of an audio signal. Unlike analog audio, in which making copies of a recording results in generation loss and degradation of signal quality, digital audio allows an infinite number of copies to be made without any degradation of signal quality.
Overview
[edit]Digital audio technologies are used in the recording, manipulation, mass-production, and distribution of sound, including recordings of songs, instrumental pieces, podcasts, sound effects, and other sounds. Modern online music distribution depends on digital recording and data compression. The availability of music as data files, rather than as physical objects, has significantly reduced the costs of distribution as well as making it easier to share copies.[1] Before digital audio, the music industry distributed and sold music by selling physical copies in the form of records and cassette tapes. With digital audio and online distribution systems such as iTunes, companies sell digital sound files to consumers, which the consumer receives over the Internet. Popular streaming services such as Apple Music, Spotify, or YouTube, offer temporary access to the digital file, and are now the most common form of music consumption.[2]
An analog audio system converts physical waveforms of sound into electrical representations of those waveforms by use of a transducer, such as a microphone. The sounds are then stored on an analog medium such as magnetic tape, or transmitted through an analog medium such as a telephone line or radio. The process is reversed for reproduction: the electrical audio signal is amplified and then converted back into physical waveforms via a loudspeaker. Analog audio retains its fundamental wave-like characteristics throughout its storage, transformation, duplication, and amplification.
Analog audio signals are susceptible to noise and distortion, due to the innate characteristics of electronic circuits and associated devices. Disturbances in a digital system do not result in error unless they are so large as to result in a symbol being misinterpreted as another symbol or disturbing the sequence of symbols. It is, therefore, generally possible to have an entirely error-free digital audio system in which no noise or distortion is introduced between conversion to digital format and conversion back to analog.[a]
A digital audio signal may be encoded for correction of any errors that might occur in the storage or transmission of the signal. This technique, known as channel coding, is essential for broadcast or recorded digital systems to maintain bit accuracy. Eight-to-fourteen modulation is the channel code used for the audio compact disc (CD).
Conversion process
[edit]If an audio signal is analog, a digital audio system starts with an ADC that converts an analog signal to a digital signal.[b] The ADC runs at a specified sampling rate and converts at a known bit resolution. CD audio, for example, has a sampling rate of 44.1 kHz (44,100 samples per second), and has 16-bit resolution for each stereo channel. Analog signals that have not already been bandlimited must be passed through an anti-aliasing filter before conversion, to prevent the aliasing distortion that is caused by audio signals with frequencies higher than the Nyquist frequency (half the sampling rate).
A digital audio signal may be stored or transmitted. Digital audio can be stored on a CD, a digital audio player, a hard drive, a USB flash drive, or any other digital data storage device. The digital signal may be altered through digital signal processing, where it may be filtered or have effects applied. Sample-rate conversion including upsampling and downsampling may be used to change signals that have been encoded with a different sampling rate to a common sampling rate prior to processing. Audio data compression techniques, such as MP3, Advanced Audio Coding (AAC), Opus, Ogg Vorbis, or FLAC, are commonly employed to reduce the file size. Digital audio can be carried over digital audio interfaces such as AES3 or MADI. Digital audio can be carried over a network using audio over Ethernet, audio over IP or other streaming media standards and systems.
For playback, digital audio must be converted back to an analog signal with a DAC. According to the Nyquist–Shannon sampling theorem, with some practical and theoretical restrictions, a band-limited version of the original analog signal can be accurately reconstructed from the digital signal.
During conversion, audio data can be embedded with a digital watermark to prevent piracy and unauthorized use. Watermarking is done using a direct-sequence spread-spectrum (DSSS) method. The audio information is then modulated by a pseudo-noise (PN) sequence, then shaped within the frequency domain and put back in the original signal. The strength of the embedding determines the strength of the watermark on the audio data.[4]
History
[edit]Coding
[edit]Pulse-code modulation (PCM) was invented by British scientist Alec Reeves in 1937.[5] In 1950, C. Chapin Cutler of Bell Labs filed the patent on differential pulse-code modulation (DPCM),[6] a data compression algorithm. Adaptive DPCM (ADPCM) was introduced by P. Cummiskey, Nikil S. Jayant and James L. Flanagan at Bell Labs in 1973.[7][8]
Perceptual coding was first used for speech coding compression, with linear predictive coding (LPC).[9] Initial concepts for LPC date back to the work of Fumitada Itakura (Nagoya University) and Shuzo Saito (Nippon Telegraph and Telephone) in 1966.[10] During the 1970s, Bishnu S. Atal and Manfred R. Schroeder at Bell Labs developed a form of LPC called adaptive predictive coding (APC), a perceptual coding algorithm that exploited the masking properties of the human ear, followed in the early 1980s with the code-excited linear prediction (CELP) algorithm.[9]
Discrete cosine transform (DCT) coding, a lossy compression method first proposed by Nasir Ahmed in 1972,[11][12] provided the basis for the modified discrete cosine transform (MDCT), which was developed by J. P. Princen, A. W. Johnson and A. B. Bradley in 1987.[13] The MDCT is the basis for most audio coding standards, such as Dolby Digital (AC-3),[14] MP3 (MPEG Layer III),[15][9] AAC, Windows Media Audio (WMA), Opus and Vorbis (Ogg).[14]
Recording
[edit]PCM was used in telecommunications applications long before its first use in commercial broadcast and recording. Commercial digital recording was pioneered in Japan by NHK and Nippon Columbia and their Denon brand, in the 1960s. The first commercial digital recordings were released in 1971.[16]
The BBC also began to experiment with digital audio in the 1960s. By the early 1970s, it had developed a 2-channel recorder, and in 1972 it deployed a digital audio transmission system that linked their broadcast center to their remote transmitters.[16]
The first 16-bit PCM recording in the United States was made by Thomas Stockham at the Santa Fe Opera in 1976, on a Soundstream recorder. An improved version of the Soundstream system was used to produce several classical recordings by Telarc in 1978. The 3M digital multitrack recorder in development at the time was based on BBC technology. The first all-digital album recorded on this machine was Ry Cooder's Bop till You Drop in 1979. British record label Decca began development of its own 2-track digital audio recorders in 1978 and released the first European digital recording in 1979.[16]
Popular professional digital multitrack recorders produced by Sony/Studer (DASH) and Mitsubishi (ProDigi) in the early 1980s helped to bring about digital recording's acceptance by the major record companies. Machines for these formats had their own transports built-in as well, using reel-to-reel tape in either 1/4", 1/2", or 1" widths, with the audio data being recorded to the tape using a multi-track stationary tape head. PCM adaptors allowed for stereo digital audio recording on a conventional NTSC or PAL video tape recorder.
The 1982 introduction of the CD by Philips and Sony popularized digital audio with consumers.[16]
ADAT became available in the early 1990s, which allowed eight-track 44.1 or 48 kHz recording on S-VHS cassettes, and DTRS performed a similar function with Hi8 tapes.
Formats like ProDigi and DASH were referred to as SDAT (stationary-head digital audio tape) formats, as opposed to formats like the PCM adaptor-based systems and Digital Audio Tape (DAT), which were referred to as RDAT (rotating-head digital audio tape) formats, due to their helical-scan process of recording.
Like the DAT cassette, ProDigi and DASH machines also accommodated the obligatory 44.1 kHz sampling rate, but also 48 kHz on all machines, and eventually a 96 kHz sampling rate. They overcame the problems that made typical analog recorders unable to meet the bandwidth (frequency range) demands of digital recording by a combination of higher tape speeds, narrower head gaps used in combination with metal-formulation tapes, and the spreading of data across multiple parallel tracks.
Unlike analog systems, modern digital audio workstations and audio interfaces allow as many channels in as many different sampling rates as the computer can effectively run at a single time. Avid Audio and Steinberg released the first digital audio workstation software programs in 1989.[17] Digital audio workstations make multitrack recording and mixing much easier for large projects which would otherwise be difficult with analog equipment.
Telephony
[edit]The rapid development and wide adoption of PCM digital telephony was enabled by metal–oxide–semiconductor (MOS) switched capacitor (SC) circuit technology, developed in the early 1970s.[18] This led to the development of PCM codec-filter chips in the late 1970s.[18][19] The silicon-gate CMOS (complementary MOS) PCM codec-filter chip, developed by David A. Hodges and W.C. Black in 1980,[18] has since been the industry standard for digital telephony.[18][19] By the 1990s, telecommunication networks such as the public switched telephone network (PSTN) had been largely digitized with VLSI (very large-scale integration) CMOS PCM codec-filters, widely used in electronic switching systems for telephone exchanges, user-end modems and a range of digital transmission applications such as the integrated services digital network (ISDN), cordless telephones and cell phones.[19]
Technologies
[edit]Digital audio is used in broadcasting of audio. Standard technologies include Digital audio broadcasting (DAB), Digital Radio Mondiale (DRM), HD Radio and In-band on-channel (IBOC).
Digital audio in recording applications is stored on audio-specific technologies including CD, DAT, Digital Compact Cassette (DCC) and MiniDisc. Digital audio may be stored in a standard audio file formats and stored on a Hard disk recorder, Blu-ray or DVD-Audio. Files may be played back on smartphones, computers or MP3 player. Digital audio resolution is measured in audio bit depth. Most digital audio formats use either 16-bit, 24-bit, and 32-bit resolution.
USB and IEEE 1394 (FireWire) for Real-Time Digital Audio Original Content: Mentions USB interfaces' popularity due to their small size and ease of use, and IEEE 1394 for digital audio. Relevance Check: This is directly relevant to the topic, as USB and FireWire are key interfaces for real-time digital audio in both consumer and professional audio applications. Action: Keep this section as is. 2. Audio Over Ethernet and Professional Protocols Original Content: Mentions various audio-over-Ethernet protocols and audio over IP in broadcasting and telephony. Relevance Check: Relevant to professional audio environments where Ethernet and IP-based audio protocols are commonly used. This covers systems for both broadcast (audio over IP) and telephony (VoIP) audio. Action: Keep the reference to audio-over-Ethernet and audio-over-IP technologies as they are highly relevant in professional contexts. 3. TDIF (TASCAM Proprietary Format) Original Content: Includes TDIF, a TASCAM format, using D-sub cables. Relevance Check: This is a highly specific and relevant mention in professional audio, especially for multi-channel setups where TDIF is still used in some high-end audio systems. Action: Retain this information. 4. Mic and Speaker Issues (Fix My Mic Speaker) Original Content: Discusses the issue of muffled sounds due to dust or water, and how the "Fix My Mic Speaker" tool helps clean the speaker and remove water. Relevance Check: This section appears a bit disconnected from the rest of the technical content on digital audio interfaces. It seems more focused on consumer device troubleshooting (like phones or laptops) rather than professional audio equipment. Action: The section is relevant to audio issues but less so in the context of professional audio interfaces. If the focus is on professional gear (as indicated by the rest of the content), this part might be better placed separately or omitted unless you're making a broader point about device maintenance. 5. Digital Audio-Specific Interfaces Original Content: Lists various digital audio interfaces such as A2DP, AC'97, ADAT, AES3, etc. Relevance Check: This section is highly relevant to the overall discussion. Each of these interfaces is integral to various audio applications, both in consumer and professional settings. It covers a broad range of interface types, from Bluetooth streaming (A2DP) to multi-channel professional standards (AES3, MADI, S/PDIF). Action: This section fits well and should remain intact, though it could be slightly streamlined to avoid redundancy. Suggestions for Greater Relevance and Flow: Mic and Speaker Troubleshooting: Since the focus of the article is primarily on audio interfaces and professional audio technologies, the section on "Fix My Mic Speaker" could be adjusted to make it relevant to professional audio gear. If you want to maintain it in the article, consider rephrasing it as a brief mention of how device maintenance (e.g., cleaning connectors or ensuring water/moisture protection) is important for the longevity and quality of professional audio interfaces and microphones.
Contextual Linking: To maintain a coherent flow, consider linking the mic and speaker troubleshooting section back to the broader theme of maintaining audio equipment for better sound quality, ensuring all parts of the system (hardware and software) are in optimal condition.
Revised Text with Adjusted Relevance: Digital Audio Interfaces: USB, IEEE 1394, and Other Protocols USB and IEEE 1394 (FireWire) have become essential for real-time digital audio in personal computing. USB interfaces are especially popular among independent audio engineers and producers due to their compact form, versatility, and ease of use. These interfaces are found in consumer audio equipment and support audio transfer based on AES3 standards.
For more professional setups, particularly in architectural and installation applications, several audio-over-Ethernet protocols provide high-quality, reliable transmission of audio over networks. These technologies are standard in the broadcasting sector, where audio over IP is favored for transmitting digital audio across various devices and platforms. Additionally, Voice over IP (VoIP) is widely used in telephony to deliver digital voice communications with high audio fidelity.
Specialized formats like TDIF (TASCAM's proprietary format using D-sub cables) are also used in multi-channel professional audio environments, allowing for robust, high-fidelity audio connections.
Ensuring Optimal Sound Quality: Mic and Speaker Maintenance Clear audio from your device’s microphone and speakers is essential for quality calls and sound production. In both consumer and professional audio systems, common issues such as dust accumulation or moisture in the speakers can cause muffled or distorted sound. If your microphone or speakers are not producing clear sound, it’s important to regularly clean and maintain the hardware. Tools designed to remove dust and moisture, such as Fix My Mic Speaker, can improve the sound quality by clearing blockages and ejecting water from the speaker area.
Whether working with professional audio gear or consumer devices, ensuring that the microphone and speaker areas are free from obstruction is crucial for preserving sound quality. Dust or water can dampen performance, affecting both hardware longevity and audio clarity.
Digital-Audio Specific Interfaces In addition to USB and FireWire, several other digital audio interfaces are commonly used across both consumer electronics and professional settings:
A2DP via Bluetooth, for high-quality audio streaming to wireless devices. AC'97, a legacy interface found on older PC motherboards, offering basic audio features. ADAT Lightpipe, a fiber-optic interface for multi-channel digital audio. AES3, an industry-standard professional audio interface using XLR connectors. AES47, a professional extension of AES3, designed to transmit digital audio over ATM networks. Intel High Definition Audio, a modern replacement for AC'97, supporting more channels and higher fidelity. I²S, used for inter-chip audio communication in consumer electronics. MADI, a robust interface for multi-channel digital audio in professional environments. MIDI, used for transmitting digital instrument data (not audio, but relevant for musicproduction). S/PDIF, commonly used for transmitting high-quality audio over coaxial or fiber-optic connections. These interfaces, ranging from legacy standards like AC'97 to modern technologies like AES3 and S/PDIF, are foundational for delivering high-quality audio in both consumer electronics and professional environments such as studios, live sound, and broadcast.
Final Verdict: Relevance: The technical sections on USB, IEEE 1394, and the various professional audio protocols are fully relevant to the topic of digital audio interfaces. The mention of mic [20] issues could use a slight contextual adjustment to better tie it into the theme of professional audio equipment maintenance. Flow: The revised version integrates all information in a way that maintains both technical accuracy and a cohesive narrative, making the article relevant for an audience interested in digital audio interfaces, while not deviating into overly consumer-centric details.
See also
[edit]- Digital audio editor
- Digital synthesizer
- Frequency modulation synthesis
- Sound chip
- Sound card
- Audio Interface
- Quantization
- Sampling
- Multitrack recording
- Digital audio workstation
Notes
[edit]- ^ Anti-alias filtering and optional digital signal processing may degrade the audio signal via passband ripple, non-linear phase shift, numeric precision quantization noise or time distortion of transients. However, these potential degradations can be limited by careful digital design.[3]
- ^ Some audio signals such as those created by digital synthesis originate entirely in the digital domain, in which case analog to digital conversion does not take place.
References
[edit]- ^ Janssens, Jelle; Stijn Vandaele; Tom Vander Beken (2009). "The Music Industry on (the) Line? Surviving Music Piracy in a Digital Era". European Journal of Crime, Criminal Law and Criminal Justice. 77 (96): 77–96. doi:10.1163/157181709X429105. hdl:1854/LU-608677.
- ^ Liikkanen, Lassi A.; Åman, Pirkka (May 2016). "Shuffling Services: Current Trends in Interacting with Digital Music". Interacting with Computers. 28 (3): 352–371. doi:10.1093/iwc/iwv004. ISSN 0953-5438.
- ^ Story, Mike (September 1997). "A Suggested Explanation For (Some Of) The Audible Differences Between High Sample Rate And Conventional Sample Rate Audio Material" (PDF). dCS Ltd. Archived (PDF) from the original on 28 November 2009.
- ^ Seok, Jongwon; Hong, Jinwoo; Kim, Jinwoong (2002-06-01). "A Novel Audio Watermarking Algorithm for Copyright Protection of Digital Audio". ETRI Journal. 24 (3): 181–189. doi:10.4218/etrij.02.0102.0301. ISSN 1225-6463. S2CID 3008374.
- ^ Genius Unrecognised, BBC, 2011-03-27, retrieved 2011-03-30
- ^ US patent 2605361, C. Chapin Cutler, "Differential Quantization of Communication Signals", issued 1952-07-29
- ^ P. Cummiskey, Nikil S. Jayant, and J. L. Flanagan, "Adaptive quantization in differential PCM coding of speech", Bell Syst. Tech. J., vol. 52, pp. 1105—1118, Sept. 1973
- ^ Cummiskey, P.; Jayant, Nikil S.; Flanagan, J. L. (1973). "Adaptive quantization in differential PCM coding of speech". The Bell System Technical Journal. 52 (7): 1105–1118. doi:10.1002/j.1538-7305.1973.tb02007.x. ISSN 0005-8580.
- ^ a b c Schroeder, Manfred R. (2014). "Bell Laboratories". Acoustics, Information, and Communication: Memorial Volume in Honor of Manfred R. Schroeder. Springer. p. 388. ISBN 9783319056609.
- ^ Gray, Robert M. (2010). "A History of Realtime Digital Speech on Packet Networks: Part II of Linear Predictive Coding and the Internet Protocol" (PDF). Found. Trends Signal Process. 3 (4): 203–303. doi:10.1561/2000000036. ISSN 1932-8346.
- ^ Ahmed, Nasir (January 1991). "How I Came Up With the Discrete Cosine Transform". Digital Signal Processing. 1 (1): 4–5. doi:10.1016/1051-2004(91)90086-Z.
- ^ Nasir Ahmed; T. Natarajan; Kamisetty Ramamohan Rao (January 1974). "Discrete Cosine Transform" (PDF). IEEE Transactions on Computers. C-23 (1): 90–93. doi:10.1109/T-C.1974.223784. S2CID 149806273.
- ^ J. P. Princen, A. W. Johnson und A. B. Bradley: Subband/transform coding using filter bank designs based on time domain aliasing cancellation, IEEE Proc. Intl. Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2161–2164, 1987.
- ^ a b Luo, Fa-Long (2008). Mobile Multimedia Broadcasting Standards: Technology and Practice. Springer Science & Business Media. p. 590. ISBN 9780387782638.
- ^ Guckert, John (Spring 2012). "The Use of FFT and MDCT in MP3 Audio Compression" (PDF). University of Utah. Retrieved 14 July 2019.
- ^ a b c d Fine, Thomas (2008). Barry R. Ashpole (ed.). "The Dawn of Commercial Digital Recording" (PDF). ARSC Journal. Retrieved 2010-05-02.
- ^ Reuter, Anders (2022-03-15). "Who let the DAWs Out? The Digital in a New Generation of the Digital Audio Workstation". Popular Music and Society. 45 (2): 113–128. doi:10.1080/03007766.2021.1972701. ISSN 0300-7766. S2CID 242779244.
- ^ a b c d Allstot, David J. (2016). "Switched Capacitor Filters" (PDF). In Maloberti, Franco; Davies, Anthony C. (eds.). A Short History of Circuits and Systems: From Green, Mobile, Pervasive Networking to Big Data Computing. IEEE Circuits and Systems Society. pp. 105–110. ISBN 9788793609860. Archived from the original (PDF) on 2021-09-30. Retrieved 2019-11-29.
- ^ a b c Floyd, Michael D.; Hillman, Garth D. (8 October 2018) [1st pub. 2000]. "Pulse-Code Modulation Codec-Filters". The Communications Handbook (2nd ed.). CRC Press. pp. 26–1, 26–2, 26–3. ISBN 9781420041163.
- ^ Jack, Leo. "A Guide to Digital Audio Interfaces: Key Protocols and Maintenance Tips". fixmyspeaker.net.in. Fix My Speaker. Retrieved Nov 11, 2024.
Further reading
[edit]- Borwick, John, ed., 1994: Sound Recording Practice (Oxford: Oxford University Press)
- Bosi, Marina, and Goldberg, Richard E., 2003: Introduction to Digital Audio Coding and Standards (Springer)
- Ifeachor, Emmanuel C., and Jervis, Barrie W., 2002: Digital Signal Processing: A Practical Approach (Harlow, England: Pearson Education Limited)
- Rabiner, Lawrence R., and Gold, Bernard, 1975: Theory and Application of Digital Signal Processing (Englewood Cliffs, New Jersey: Prentice-Hall, Inc.)
- Watkinson, John, 1994: The Art of Digital Audio (Oxford: Focal Press)
External links
[edit]- Monty Montgomery (2012-10-24). "Guest Opinion: Why 24/192 Music Downloads Make No Sense". evolver.fm. Archived from the original on 2012-12-10. Retrieved 2012-12-07.
- J. ROBERT STUART. "Coding High Quality Digital Audio" (PDF). Archived from the original (PDF) on 2007-06-27. Retrieved 2012-12-07.
- Dan Lavry. "Sampling Theory For Digital Audio" (PDF). Archived (PDF) from the original on 2012-09-16. Retrieved 2012-12-07.